I recently attended the Virtual Medicine 2018 conference, held in Los Angeles, California, at Cedars-Sinai Hospital. With physicians, technologists, and other healthcare professionals from 13 countries present, this was one of the first medical conferences focused purely on virtual reality (VR). Over the course of two days, I heard from a variety of speakers, both […]
While a number of studies have looked into using virtual reality (VR) to aid in stroke rehabilitation, few have directly compared it to conventional therapy, often consisting of physical therapy (PT) and occupational therapy (OT). However, a large, randomized-controlled trial of standard therapy versus VR therapy was recently published in the journal Neurology. Titled the VIRTUES […]
A recent study from New Zealand has demonstrated the potential benefits of using virtual reality (VR) to help paralyzed individuals improve their mobility. Published in Disability and Rehabilitation, the results are part of a growing body of evidence for using VR in rehabilitation. Researchers created an immersive, VR environment for potentially training spinal cord injury […]
Three-hundred-sixty-degree virtual reality (VR) videos are readily available on YouTube and other social media websites. They are potentially a free resource for clinicians looking to quickly obtain a wide variety of VR content. However, little has been published on the characteristics of 360-degree virtual reality medical videos and how actually immersive they may be — […]
Virtual reality (VR) is frequently used for immersive gaming, but it also is being used to assist people make healthier lifestyle choices. BehaVR (pronounced “behavior”), a Kentucky-based VR startup, has just launched a pilot study of their VR smoking cessation program with the University of Louisville. I recently spoke with Aaron Gani, the founder of […]
A group of Finnish researchers are developing a virtual reality app to help seniors preserve cognition using simulating physical activity.
Bard VR is a surgery virtual reality app that uses Google Cardboard.