Video and computer games are something that most children living in the developed world have been exposed to. From the early days of Super Mario on the Nintendo Entertainment System, to the engrossing, cinematic-like titles that are part of today’s game consoles and computers, gaming is something that is familiar to many. Because of this, the Defense Advanced Research Projects Agency (DARPA) wants to tap into this gaming expertise to apply the interactive techniques found in video games to create an educational app that can be used on mobile devices that will specifically teach medical first responders.
Tag: Gamification of Healthcare
The Jawbone UP is a useful activity tracker that launched with much fanfare, but its defective hardware gave time for its competitors to steal its thunder.
Striiv announces its second generation Smart Pedometer with the new Activity Motivation System, which will be available at Best Buy retailers.
In this installment, we look at whether smartphones are distracting for clinicians, discuss the Lancet iPad journal app, and look at a cool new device that helps you track your fitness called the Nike Fuelband. Additionally, we demonstrate how easy it is to check out an iPad from a medical library, review an app that contains health advice for patients, and lastly, we show you the future of TEDMED.
The Fitbit Ultra is a straightforward and solidly performing activity tracker that offers the most accurate and fully-featured data collection among its competition.
The Nike FuelBand takes a simple yet trendy approach in fitness tracking that should prove popular among enthusiasts, but suffers from a lack of diet and sleep quality tracking.
A new study shows that a video game called Re-Mission may positively influence cancer patientsÕ motivation and ability to learn about their disease.
The Ward Round App is an exciting (and addictive!) program most appropriate for medical students or residents, drilling them with hundreds of quick and interactive medical cases across a variety of specialties.
Greetings valued readers! This is the second installment of our bi-monthly summaries of our favorite posts (difficult to choose) as well as the posts we feel were best received by you, our readers. Our increase in the amount of information that we give to you means that you may not always have time to read everything we post in a given month. We are proud to be able to provide you quality app reviews and the latest mHealth news, so without further delay, here are our second round of favorite posts for February:
As discussed in part 1, in our development of a next-generation remote patient monitoring system, we elected to develop a chronic disease remote monitoring system based on a smartphone that would allow the automatic wireless transfer of measurements from medical devices (e.g. weight scales, blood pressure monitors, glucometers, etc.). Read below to see how this worked when we targeted the hardest group of all: kids. Specifically, adolescent kids.
UCSF & Red Hill received $1.1 million to develop computerized physical therapy games that were positively trialed on patients with Parkinson’s Disease
Sanofi-Aventis challenges developers to create apps that improve diabetes management, whether by helping patients or providers. And the developers have answered.