The application of gamification for patient health may have huge implications in the future. However, how can this be applied and what objectives should be met?
Tag: gamification health
Stanford University’s Septris app combines gamification of healthcare with CME
Sepsis strikes approximately 750,000 people in the US and is responsible for more than 215,000 deaths. Mortality remains high at 25-50% at a cost of $17 billion each year. These figures suggest that control and recognition of sepsis is relatively poor and there are a number of initiatives in place to try and rectify this. One […]