The application of gamification for patient health may have huge implications in the future. However, how can this be applied and what objectives should be met?
Tag: gamification health
Sepsis strikes approximately 750,000 people in the US and is responsible for more than 215,000 deaths. Mortality remains high at 25-50% at a cost of $17 billion each year. These figures suggest that control and recognition of sepsis is relatively poor and there are a number of initiatives in place to try and rectify this. One […]