SPARX, a new video game developed by researchers at the University of Auckland, shows promise in treating teens with mild to moderate depression.
Tag: Games for Health
Healthper, Inc., announces the launch of their mobile app for encouraging healthy engagement and achievement through social gaming.
Personal fitness device maker Striiv reports very encouraging user metrics for the future of mobile health and the quantified self movement.
The evolution of games for health and their impact on health and wellness is the topic of a very compelling panel discussion at the mHealth Summit.
HealthTap announces at the mHealth Summit they have raised $11.5M in Series A funding from group including Google Chairman Eric Schmidt’s Innovation Endeavors to scale their interactive doctor-patient social network.
Chewable and Ginger.io were announced as finalists in the Data Design Diabetes Challenge. Each receives $10,000 for community uptake exercise with real-world diabetes patients to determine the contest winner.
New personal fitness device Striiv brings games and charitable giving via the ultimate keychain.
Proponents of the “gamification of healthcare” have had a summer filled with accomplishments to support the their cause, particularly in recent weeks as a couple leading academic institutions have made it abundantly clear they believe the gamification trend is more than just a passing fad.
USC’s Center for Body Computing, along with sponsors AgaMatrix and Zephyr Technology, is hosting a $5,000 “best mobile health game” contest called the Body Slam Competition.