Purpose of the Review

We will look to answer the following questions:

  • Can students take advantage of this app?
  • Is this app something we should recommend to medical students?


There are several apps that try to help medical students learn anatomy. The approaches taken tend to vary from flashcards to full 3D anatomy atlases with the occasional quiz-based app mixed in. Finnish company SusaSoftX takes a stab at solving medical students problem with their app called Human Anatomy. SusaSoftX is a privately owned company that specializes in developing software for mobile device whose main focus has been on iOS but also have recently delved into Android territory.

User Interface

As we open the app and the splash screen goes away we discover a list of the different biological systems. Tapping on any of these items will open a new view with a schematic illustration detailing the muscular origins and insertions, arteries and nerves.

Human Anatomy

The first thing we notice about the diagrams is that the pictures are bigger than the view available for them. One can zoom in and out, of course, but it’s upsetting to load an image and not be able to see it full unless you interact with it.


The illustrations show a single image of a particular body part such as the eye or circulatory system and that’s it. There are no additional images other than the main one. We can, though, access more information about a topic by clicking on a label. There is a More Information Wiki button that appears if we use the menu button. However, this only launches the Wikipedia entry of the item in question.

More info


  • Free


  • Diagrams are nice


  • Very little information
  • Pictures are not scalable
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  • This app is basically a really small collection of Anatomy jpegs with links to Wikipedia. Even though the diagrams are nice enough to look at, the app itself provides very little value to anyone who is studying Anatomy at a Medical School level.

iMedicalApps recommended?

  •  No

Google Play Link

Rating: (1 to 5 stars): 2/5

  • User interface – 2
  • Multimedia usage – 2
  • Price – 3
  • Real world applicability -2